# Placement of units

In *Elemental War*, our team, inspired by games such as “Idle heroes” and “Hero Academy”, decided to take the “idle battle” system but add elements of a turn-based strategy to it. We managed to do this and our game became interesting and dependent on skills. This means that the game is not only a “Pay to win” system.

Before you start playing, you will have to create your own team of magicians by placing them on a 4x4 field. The field was created because the "idle battle" system seemed rather boring and monotonous to us. With our system, the combat in the game has become multifaceted.
